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    Upvotes17edited Apr 13, 2021 at 15:35

    Windows was one of the first Operating Systems to adopt Unicode. Back then, there was indeed no UTF-8 yet, and UCS-2 was the most common encoding used for Unicode. So Windows' initial Unicode support was based on UCS-2.

    By the time Unicode outgrew UCS-2, and UTF-8 and UTF-16 became more popular, it was too late for Windows to change over to UTF-8 without breaking tons of existing code 1, however UTF-16 is backwards compatible with UCS-2, so Microsoft was able to switch to UTF-16 with minimal effort, and little-to-no changes to existing user co...

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    UTF-16 - Wikipedia

    UTF-16 (16-bit Unicode Transformation Format) is a character encoding capable of encoding all 1,112,064 valid code points of Unicode (in fact this number of code points is dictated by the design of UTF-16). The encoding is variable-length, as code points are encoded with one or two 16-bit code units. UTF-16 … See more

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    In the late 1980s, work began on developing a uniform encoding for a "Universal Character Set" (UCS) that would replace earlier … See more

    Each Unicode code point is encoded either as one or two 16-bit code units. Code points less than 2 ("in the BMP") are encoded with a … See more

    UTF-16 and UCS-2 produce a sequence of 16-bit code units. Since most communication and storage protocols are defined for bytes, and each unit thus takes two 8-bit bytes, the order of the bytes may depend on the endianness (byte order) of the computer … See more

    A "character" may use any number of Unicode code points. For instance an emoji flag character takes 8 bytes, since it is "constructed from a pair of Unicode scalar values" (and those values are outside the BMP and require 4 bytes each). UTF-16 in no way assists in … See more

    UTF-16 is used for text in the OS API of all currently supported versions of Microsoft Windows (and including at least all since Windows CE/2000/XP/2003/Vista/7 ) including See more

     
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