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JavaScript is a lightweight, interpreted, or just-in-time compiled programming language with first-class functions. It is most well-known as the scripting language for web pages, but it can also be used in other environments, such as Node.js, Apache CouchDB, and Adobe Acrobat1.
JavaScript is a prototype-based, multi-paradigm, single-threaded, dynamic language, supporting object-oriented, imperative, and declarative (e.g. functional programming) styles1.
JavaScript has many features and capabilities that make it a powerful and expressive language. Some of these include:
Runtime object construction, variable parameter lists, function variables, dynamic script creation (via eval), object introspection (via for...in and Object utilities), and source-code recovery (JavaScript functions store their source text and can be retrieved through toString())1.
Data structures and types, such as arrays, objects, strings, numbers, booleans, symbols, BigInts, null, and undefined1.
Control flow and error handling mechanisms, such as if...else, switch, try...catch...finally, throw, and Error objects1.
Loops and iteration statements, such as for, while, do...while, continue, break, for...in, and for...of1.
Functions and functional programming features, such as defining functions, calling functions, function scope, closures, arguments and parameters, arrow functions, generators, async functions, and promises1.
Expressions and operators, such as assignment and comparison operators, arithmetic operators, bitwise and logical operators, conditional (ternary) operator, string concatenation operator (+), template literals (`), spread operator (...), destructuring assignment ({}, []), and optional chaining operator (?.)1.
Numbers and dates manipulation using the Number object, the Math object, and the Date object1.
Text formatting and manipulation using the String object and regular expressions1.
Indexed collections using arrays and typed arrays1.
Keyed collections using Map, WeakMap, Set, and WeakSet objects1.
Working with objects using the Object object and its methods1.
Inheritance and the prototype chain using the prototype property of objects1.
Classes and modules using the class and export/import keywords1.
Iterators and generators using the Symbol.iterator property of objects and the yield keyword1.
Asynchronous programming using callbacks, promises, async/await syntax1.
Meta-programming using proxies and reflection1.
Learn moreâś•This summary was generated using AI based on multiple online sources. To view the original source information, use the "Learn more" links. Explore further
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