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- Crunch time in game development is a period of compulsory overtime during the development of a game, usually before a launch or a milestone12. Crunch time can last for weeks, months, or even years, and can involve working 60 to 80 hours a week12. Crunch time is often used as a way to cut the costs of game development, a labour-intensive endeavour, but it can have negative effects on the health and well-being of the developers1.Learn more:✕This summary was generated using AI based on multiple online sources. To view the original source information, use the "Learn more" links.In the video game industry, crunch is compulsory overtime during the development of a game. Crunch is common in the industry and can lead to work weeks of 65–80 hours for extended periods of time, often uncompensated beyond the normal working hours. It is often used as a way to cut the costs of game development, a labour-intensive endeavour.en.wikipedia.org/wiki/Crunch_(video_games)Crunch time typically happens before a game’s launch or other major milestone. Crunch is distinguished from typical overtime by its intensity and duration. During crunch, games developers can work 60 to 80 hours a week - and that can continue for weeks and months. In the most extreme cases, years.www.runn.io/blog/crunch-time-in-game-development
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