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  2. In the video game industry, crunch (or crunch culture) is compulsory overtime during the development of a game. Crunch is common in the industry and can lead to work weeks of 65–80 hours for extended periods of time, often uncompensated beyond the normal working hours.
    en.wikipedia.org/wiki/Crunch_(video_games)
    Crunch culture in the video games industry is where video game developers work incredibly long hours, sometimes 80-100 hour weeks, with unpaid overtime the norm. It usually takes place in the final stages of a video game's development cycle, to make sure that everything is as good as it can be before launch.
    www.makeuseof.com/crunch-culture-video-games/
    Crunch is a term used to describe the long hours and intense workload that many game developers face, especially in the months leading up to a game’s release. During this time, developers may work 12 hours or more per day, six or seven days a week. This can result in burnout, fatigue, and a decline in mental and physical health.
    cultureofgaming.com/the-crunch-culture-in-the-vide…
     
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    Crunch (video games) - Wikipedia

    In the video game industry, crunch (or crunch culture) is compulsory overtime during the development of a game. Crunch is common in the industry and can lead to work weeks of 65–80 hours for extended periods of time, often uncompensated beyond the normal working hours. It is often used as a way to cut … See more

    Crunch time vs. crunch culture
    "Crunch time" is the point at which the team is thought to be failing to achieve milestones needed to launch a game on schedule. The complexity of work flow, reliance on third … See more

    The term "crunch" has also been used by journalists to describe overtime labor in other entertainment industries, such as animation See more

    Overview
    Crunch time is known to have been used in the industry since at least the 1980s, though it was rarely … See more

    On workers
    Crunch leads to burnout which can have adverse effects on both a team and the individual. Burnout … See more

     
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