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Timekeeping in games - Wikipedia
Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game Terraria, where one day-night cycle of 24 hours is equal to 24 minutes in real time. Within a real time game, players perform actions simultaneously as opposed to in … See more
In video games and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. See more
A debate has emerged between fans of real-time and turn-based video games (usually some type of strategy or role-playing game) based on the merits of each system.
Various arguments are made by proponents. … See more• Time Systems - RogueBasin - discusses several different types of timing systems used in roguelikes.
• 12 ways to improve turn-based RPG combat systems See moreVarious adaptations of the real-time and turn-based systems have been implemented to address common or perceived shortcomings of these systems (though they often introduce new issues that did not exist before). These include:
Timed turns and … See moreWikipedia text under CC-BY-SA license Category:Time management video games - Wikipedia
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Turns,_rounds_and_time-keeping_systems_in_games
Turns, rounds and time-keeping systems in games
Turns, rounds and time-keeping systems in games
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Turns, rounds and time-keeping systems in games
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