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  2. WEBJun 28, 2021 · Joel Burgess, a designer on Fallout 4, remembers his dog River, who inspired the game's companion character Dogmeat. He shares how River influenced Dogmeat's behavior, personality and appearance, …

     
  3. WEBJun 27, 2021 · Developer Joel Burgess, who was River's owner, announced the death on Twitter and went over River's impact on Fallout 4's development as a constant presence for the development team to...

  4. WEBJun 28, 2021 · Joel Burgess, studio director at Capybara Games and former developer on Fallout 3, 4 and 76 at Bethesda, took to Twitter to look back at her impact on Fallout 4. I said goodbye today to River,...

  5. People also ask
    Who is Joel Burgess?Joel Burgess is a developer who worked at Bethesda Game Studios on Fallout 3 and Fallout 4 as the lead level designer and on Fallout 76 as an additional designer.
    Did Joel Burgess eulogize a dog in Fallout 4?On June 27, 2021, Joel Burgess, a designer on 2015’s Fallout 4, eulogized his dog, a German shepherd named River, who was the model for Fallout 4’s popular traveling companion character Dogmeat.
    Who are Joel Burgess & Nathan Purkeypile?Joel Burgess is a senior designer at Bethesda Game Studios, and Nathan Purkeypile is a senior environment artist. Their shared gameography includes Skyrim, Fallout 3, Aeon Flux, Bloodrayne 2, and an unannounced project currently in development. Nate and Joel were also co-leads on the Point Lookout DLC for Fallout 3.
    Who are Nate & Joel Burgess?Nate and Joel were also co-leads on the Point Lookout DLC for Fallout 3. They can be reached on twitter via @JoelBurgess and @NPurkeypile, respectively. Paul Tozour said... Terrific article, Joel and Nate!
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  8. WEBCS. by Cameron Syme. June 29, 2021. Clocked. News. Image: Bethesda. A Fallout 4 developer has shared on Twitter that his beloved companion River, the inspiration behind Dogmeat has passed away. Joel Burgess

  9. Joel Burgess on Twitter

  10. WEBJoel Burgess was the Fallout 3 lead level designer at Bethesda Game Studios. In particular, he was responsible for the Liberty Prime sequence, [1] the Drainage chamber sequence [1] and the design of Wasteland …

  11. Joel Burgess (@JoelBurgess) | Twitter

  12. Joel Burgess on Twitter

  13. Fallout 3 Dev Diary: Level Design - Joel Burgess

  14. Skyrim's Modular Level Design - GDC 2013 Transcript - Joel …

  15. Joel Burgess’s Profile | Asheville Citizen Times Journalist | Muck …

  16. Joel Burgess: GDC 2014 Transcript: The Iterative Level Design …

  17. Joel BURGESS | Profile | World Athletics

  18. Joel Burgess - NAI Wisinski of West Michigan - Grand Rapids, MI ...

  19. Joel Burgess - Reporter - Asheville Citizen-Times | LinkedIn

  20. Joel Burgess - CEO, Partner - BullerTech | LinkedIn

  21. Joel Burges : Faculty : Department of English : University of …

  22. Joel Burgess Profiles | Facebook

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